Eh, this level is actually quite good despite being an example of low effort GM'ing.
The final 2 cut is insane and will test your deepest knowledge of this game. There are nearly a dozen unique 2 offs here but the key to the final 2 is a deep appreciation of the specifics of where you need to end. One thing to remember on a symmetrical level like this is that it can be tempting to look at your surroundings first, but sometimes the first thing you need to look at is your end goal.