After playing a few of the smaller, recent sokoban inspired levels, I learned these structures commonly make use of a structural rotation of several blocks in order to get them in a particular “perfect” position. Once I finally escaped with all 5 blocks alive, the 593 came pretty quickly.
Def a great level. imo, If you can clear it, you can solve it. Took forever for me to clear, but once I did, I went from ~800 to ~600 in the next couple tries.
My last 2 cut, unironically, was in the super easy transition section, because I didn't even think to check it lol.
Reached the exit in 619. Not sure if I'll keep trying to optimize but it's a lot of fun to figure out how to keep everything alive! Great job porting this, you used some nice mechanisms to make it work :D
I haven't made it to the exit yet, but I am in awe that you have implemented what feels like a true sokoban level within this game's constraints and win condition. This is a beautiful construction!