Not particularly confuzzling as there are many sections of the level that cannot be accessed at all or lead nowhere useful. Once you figure out which sections are just scary-looking walls, the puzzle content of this level is quite minimal.
Doug31 has a lot of levels like this under his “full square” series and they’re exactly similar in the start and endpoints as well as general level construction. Makes me wonder which came first.
For me 2 negative points:
- It's visually scarry
- The route is more or less forced
One positive point:
- It's possible to be fast on the winning route, by just watching a few steps ahead what it needs to do to progress.
So, average for me, 3 stars.
Much more enjoyable than anticipated. The level thwarts your expectations somewhat and makes it difficult to reverse engineer the solution. There are several incorrect paths that I fell for as well.
This kind of levels seem very confusing at 1st site, to me, too. But I do like searching for solution in such chaos. :) So, I enjoyed this one, when I first saw it, and I enjoyed it again, today. Not sure, why I haven't left a comment the 1st time (probably I got distracted and later just forgot to come back).
MAYBE it would be suitable as one of the ''introduction levels'' (for beginners or upper beginners) in order to lose fear of such structures (since I don't find this one especially difficult to solve).