Not a great level. It doesn’t feel like there was too much thought put into making the design interesting, it just seems like a bunch of locks were thrown together and that was that. It does lead to some good practice in optimizing movement and figuring out proper order, but it could’ve been a nicer level with some more intentional and thoughtful construction.
I loved that level, because it's one where studying the board in advance gives the route. The visual of each lock shows if it's a uni- or bi-directional opening and the configuration around it shows if it needs to prepare for back way or not. So, a bit pre-work by watching the board allows to spot the route and I liked it. :)
Good puzzle ! My last in this world. Took me 8 tries (I was constantly trying to open something unneccessary) :) Need to say that I enjoyed this part of ur Universe (Cuus's PP1) a lot ! Thank you !