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Surprisingly tricky to work through. This is very neat for such a small number of movables.
a month ago
gxhcd
a month ago
gxhcd
Cool touch and optimization
Had fun figuring this one out. After an initial try the solution came pretty intuitively, and makes a lot of sense. Iā€™m always a little partial to levels with nice symmetry, so I find this one pretty nice.
a month ago
Bbbjb
This needs to be ranked. Optimal 2-off 4-off 6-off 8-off all over the place and they all make sense. Is the final path "logical"? I don't really know.
a month ago
Bbbjb
a month ago
gxhcd
I was a little surprised how that resolved. ***********************
a month ago
gxhcd
cool
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