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I thought the level was going to be some pattern subversion, but that was clearly not enough to get to the end. The correct path is much more aggressive. Logical, though maybe not easy to see initially.
a year ago
Marid
a year ago
Pond
There are some bits of the level that are cute, but this is painful to play on anything that's not a large monitor. The concept could really be presented better.
Excellent set. Only complaint is I would absolutely move 3 to the front.
Very odd, every time I had to push something out of the way, I mentally groaned because it meant I would need to use a bunch of steps to walk around. I ended up getting the solution really quickly, but the route was very unsatisfying because it didn't feel very clean. Really thought it was going to be much more obnoxious. Fun level.
It has two very subtle tricks. In hindsight, very easy to see why one of them works, little trickier to see why the other one works. Either way, both tricks are very sneaky, design is brilliantly clean. EDIT: I don't understand my review because I no longer understand how this level works.
I get why that's shorter, but the fact it needs to be this size to cut that many moves is just so bizarre to me.
Solid. Lots of false paths.
Impeccable design. When people say that a level solution feels "clean", this is what they mean. It's like you're effortlessly cutting through all of the blocks in perfectly the allowed directions.
Cute, but I felt like [REDACTED] made the correct path a little too obvious, but I acknowledge that could be experience talking.
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