This is definitely the better of the two paths on the previous version. I wish one section came together a bit differently but otherwise this is sneaky and a bit against the usual pipelining rules.
I kinda donāt like the solution to this one it feelsā¦.. unclean? Yucky? Idk
If youāre curious, completely optimal here would be 69, so you have 3 āunoptimalā moves you can make! Make āem count!
I... don't know how i feel about this level. in some aspects I really like how certain blocks do their thing, but in others I'm just like "Eh why do you exist". Mixed bag here but it can be pretty difficult untangling things in a reasonable manner.
Not particularly fun but the 444 is hard. I knew what blocks were causing the issue after a short bit but it took so long to move them in the right way to cut the final 2