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This is definitely the better of the two paths on the previous version. I wish one section came together a bit differently but otherwise this is sneaky and a bit against the usual pipelining rules.
I kinda donā€™t like the solution to this one it feelsā€¦.. unclean? Yucky? Idk If youā€™re curious, completely optimal here would be 69, so you have 3 ā€œunoptimalā€ moves you can make! Make ā€˜em count!
Yeah this is tough! Well optimized!
I... don't know how i feel about this level. in some aspects I really like how certain blocks do their thing, but in others I'm just like "Eh why do you exist". Mixed bag here but it can be pretty difficult untangling things in a reasonable manner.
man I was hoping the 118 would kill one of the 120 solutions I had but they both still work
Unsure if solution is cool or lame. Agree with David
Iceberg lettuce
slow clap for the 2 off
Not particularly fun but the 444 is hard. I knew what blocks were causing the issue after a short bit but it took so long to move them in the right way to cut the final 2
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