logo

Darkmanticorex2's Pathology Reviews Written

these sectioned/block timing levels are tough. I don't feel very strong on them. Too many things feel good enough to be optimal and then are just... shorter routes. Hope this 233 is optimal because IDK. feels tight enough to be good though.
A lot of choices to escape her highness's tomb, but only one that leads to the exit! Keep negotiating and eventually she'll give in! Don't get trapped!
So… don’t over complicate this and it actually isn’t terrible. There’s a real good 4 step saver that took me a while to see but made a ton of sense once I saw it.
I love the aesthetic of this level so much. Great design of the house/car lights etc… size is a bit large so hard to play on mobile but otherwise great first level!
This is hard, but should be in an advanced tutorial. There’s a lot of levels that do things like this and understanding what saves 4 here can be really useful for those.
Shifted vibes. I suffered long enough there!
two variations different blocks can fill one of the holes, but other then that this is a great fix to the old level!
Always felt like this level gets underappreciated a bit because people always get to its twin first. Its still a solid level just... this path is definitely something you attempt on the other before you solve it, so once you get to here you've already figured out the level structure and done the path for the most part.
This is definitely the better of the two paths on the previous version. I wish one section came together a bit differently but otherwise this is sneaky and a bit against the usual pipelining rules.
I kinda don’t like the solution to this one it feels….. unclean? Yucky? Idk If you’re curious, completely optimal here would be 69, so you have 3 ā€œunoptimalā€ moves you can make! Make ā€˜em count!
Previous
46 of 92
Next