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A pretty good level that has a lot of 2 cuts. Difficult enough to be a really solid “hard world” challenge.
Trivia: this level was created to be played under the classic theme.
Honestly, it’s amazing to me how I can solve some of the biggest/hardest levels in this game and then I can come to some dumb little level like this and I just can’t solve it for like ten minutes. Final path makes sense just couldn’t see it for a while and no idea why.
1 try but clean solution that does everything very well.
Really surprised by the path here.
Very cool solution
Not sure what I was doing before but I came to 200 pretty quick and then shaved off the other 8 soon after. This was missing the cut I thought was pretty cool from my old path and it seems like an iteration of it still worked so hopefully this is optimal now!
UGH. I had the stupid idea in my head but I didn't apply it completely throughout the level and ended up suffering for quite a while due to being stubborn I guess.
Couldn't get 88 on this when it first came out. Happy to knock it out now. A really good combination of optimizing pipelining tricks and choices in a confined space. Actually had to plan ahead and think about this guy which I prefer not to do on smaller levels.
Really difficult to get anything under 6 moves off. The final setup makes a lot of sense but it doesn’t feel like it saves moves until you see it and get a chance to analyze the logic. May become a bit frustrating until that happens hence the 1/2 star deduction
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