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Darkmanticorex2's Pathology Reviews Written

This level is really tough for how short it is. Every block interaction counts and there are a lot of particularly tricky setup points that can be missed throughout. Kinda blown away by how intricate a path came out of this setup tbh.
Fantastic use of forward thinking analysis here. So much clutter and blockage in the way that it's difficult to find a route to not leave everything completely blocked up. Very nice!
Agree fully with Sspenst here. Clever AF and a really good lesson about pivot spaces. *cough Ross Geller cough*
I really like this. Does all the things a good Hole inverse board should do and does it really well.
Sorry y'all, get back to it. I think I know exactly what you did for 424 and it makes a lot of sense. there's just... better.
Saw the levelname, thought “oh good a light refreshing snack level” and opened up a pp1 15x15 level and my heart sank. Still gave it a shot and got it in a few tries but it gave me a good scare haha!
For a shove this isn’t as cursed as it could be. Enjoyed it even despite being shove inundated.
Why do I hear Elsa?
This actually took like 3 tries lol
Hitting almost every former record along the way 498->494->480->476->472->470 (and stuck for a while)->468->462!!!!!! This level is surprisingly tough, at first glance it looked like a kinda complicated lock level, but the amount of variations and block placement points is really difficult to tie down. On top of all that I think this is one of the most fun SGM's I've played for a while.
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