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Great solution. I was starting to get frustrated with all of the 2-offs.
A good implementation to hide the desired path! I did not have problem with 2-off though, as I was unable to optimize the wrong path to a 2-off state. If you are stuck spotting the path, you can try painting it a bit, in my case it may be easier to see.
A great level showing that even without holes and fixed blocks, the level is still challenging and fun to do! It is also very nice that this level did not have any filler blocks.
(28-3-2008) For this one, the 2-step saver can be difficult to find out, good one. Good use of space too. --- (8-8-2015) I finally remembered the solution after some time. Feeling old now, felt so dizzy doing the level.
For me, best level in this world. There are 3 different routes leading 2 off. For each, several small variations possible, but only one with THE 2 steps cut. Tricky one related to order of doing a lock, with no obvious reason why this takes off 2 steps.
Wow, what a surprising solution! :) Loved it!
I've found 2 rather different solutions to this, which I really think lets the level down. Though both are different to the main Quadrants solution, so I don't understand VisD's comment at the moment.
Gosh, this one gave me troubles. Was pretty sure, where the right path was, just couldn't work it out properly. Was mostly 4 off, and 2 off, before I managed to optimize. And there is a completely different 2 off, too! Great level! 52 tries. :D
I like this one, too! This is a fun series, now that I finally started to find some solutions. :D 3 more levels for me, around here. :) 18 tries, in this one.
This one is really good, too! 21 tries and feeling lucky. ;) 4 more levels in this Universe to go!
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