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Strange cut. 4 tries.
It's easy to miss that. 11 tries.
This is not easy at all to spot. 10 tries a few months ago, and only now that I came back I beat it in the first try. It might have to do with getting used to the new block appearance too!
This is an excellent introductory level that teaches you to not overcomplicate things, something that can happen to players when they get introduced to Pipelining techniques. 7 tries.
I don't know why it's considered a tricky level, as there is something you can easily deduce to get the right path on just the first try. However, I love the aesthetics and general concept.
Don't let the general appearance of this level deceive you. It's incredibly well made, and not only finding the path can be challenging, but also there are several places where you can cut steps in some inventive ways. 5 tries.
How does that save two steps? Hmmm... I considered the option to try that, but I didn't think it was going to save steps until I pushed that specific block in that direction in my tenth try.
Nice path. Also there is a place where you can lose two steps. 3 tries.
It has an interesting idea, for sure. I'm surprised nobody else reviewed this one. 2 tries.
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