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Excellent level with an unique visual appearance, and amazing optimizations.
2 years ago
Forever
Excellent small level. It took me 6 tries to trigger the cut. By the way, if you are in a room with white walls, stare at the center of the figure for ten seconds, without blinking, and then quickly look any wall. This works better with the original PP1 theme.
Can be pretty challenging for "anxious" people, who will definitely try to "brute-force" their way without success. Only 5 tries now, but I remember that it originally gave me a lot of trouble, just like "Wet Salmon".
Incredibly fun level! I seriously think people should give this one a couple of minutes of attention. 5 tries.
My personal experience with this level has always been pretty unusual, compared with the rest of the community: while without a doubt it's an excellent work, and one of the most original levels ever made (I don't recall a PP1 level requiring so much preparation for the optimal path), it's a shame that it also requires SO MUCH backtracking. I also never understood why people are so scared of it; once you learn its layout, it becomes pretty clear what you have to do to clear the path. Still, in spite of all these small imperfections, the level is amazing, and I still regard its author as one of the best level makers ever for this game.
Amazing level. Took me 8 tries to re-beat it, as I was doing something completely unnecessary. It seems we no longer have these kind of levels, where you're tricked into performing useless actions that in the end don't reduce the step count.
Without a doubt, one of the best levels of the original game. Excellent use of space, and incredibly well hidden locks.
How does that save 2 steps? Wonderful level! 15 tries.
2 years ago
Pandura
Tricky solution, with a couple of false paths. 6 tries.
2 years ago
Pigsty
That was incredibly clever! 6 tries.
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