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Neonesque's Pathology Reviews Written

a year ago
I quite like this level. It's simple enough to be digestible, with clear "actions" you can perform, largely thanks to only having two destinations for blocks. But it's also open enough that you get interesting cuts and route optimizations.
a year ago
With the 140, this becomes a really tight level, and I feel like I've learned a lot about spinny levels from it. Great setup!
I'm not sure if what I did was intended, it was so crazy that I can't believe another human found it, which is exhilarating. Phenomenal!
Incredibly cool level! The path is so smooth and so clean, and I found it satisfying to immediately parse the design's intent and know that I was right.
Even though I stumbled into the solution, I can see how you would find it and why it saves moves, so it's quite cleanly designed.
I'm with Hi19 on this one, I missed only a very mild optimization the first time.
Not as impressive as I hoped; it felt like most paths I tried, instead of being slower, were simply made to be impossible. So the level ended up feeling like a time-waster more than a puzzle. Still a pretty good solution.
Great level, I couldn't believe my eyes as this came together! The optimizations aren't pulling any punches either, so the solve felt really satisfying.
Incredibly unique classic level, very impressive!
Difficult to optimize, this leads to some cool moves in a very short amount of time.
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