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Though it feels unnecessarily large and could probably be simplified (to its benefit), the optimizations here are great and choices are relatively dense for its length.
Feels like a precursor to the reach-around lock (which we can thank for Memories of Light) but I dislike how simple this solution is and how underutilized most of this structure is.
10 months ago
Barricade
Excellent design, you're really forced to think critically about the space you have available.
Very well-put-together themed level with a clever solution and nice visuals.
This level may trap you if you tunnel-vision, but otherwise the path is obvious and doesn't leave any room to choose your route.
Nice setup, very pleasing to find
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