For experienced players, this is essentially a routine solve - there's nothing much to think about here "First try, idiot!"
I guess I have powerful intuition Enjoyable to optimize, but arguably too simple, and the solution lacks novel maneuvers Neat ordering idea, though a part of me is a little disappointed that the end doesn't have any pipelining. The solution was easy once I got the right idea in my head, but I think the block manipulation has some pleasant logic to it and flows nicely The art is decent, but the solution doesn't make good use of the level's components Pipelining 300% WR-viable I had a nice time hunting for cuts on this one, after finding a good setup I was able to gradually optimize until I finally cut 6 for the solution