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Just had to sit down, evaluate constraints, look for move inefficiencies and it popped right out. EDIT: Retroactively rated 5/5 after playing the next two
full of cute distractions, with an actual aha moment and then a few tricks to poke your way there.
getting into the 'not bad' constraint evaluation
has a very chip's challenge like aesthetic where there's an almost-puzzle the designer figured out and used to fill space and time over and over. it is, at least, playful about it
a lot of noise that's easily filtered out
traversibility is easy to assess, then you just look around until you see the path that works.
Got it in one but only because I'd exhaustively explored all possibilities from the previous 2. These three puzzle sets together really make you think.
My new best pure sokoban solve. Excellent work. I guess I was wrong about the previous Precipice Blade being pure constraint resolution, it's all a matter of perspective.
mechanical once you understand it
a year ago
8 steps
a lot of obfuscation, then the actual solution is just incredibly silly
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