Just had to sit down, evaluate constraints, look for move inefficiencies and it popped right out. EDIT: Retroactively rated 5/5 after playing the next two
has a very chip's challenge like aesthetic where there's an almost-puzzle the designer figured out and used to fill space and time over and over. it is, at least, playful about it
Got it in one but only because I'd exhaustively explored all possibilities from the previous 2. These three puzzle sets together really make you think.
My new best pure sokoban solve. Excellent work. I guess I was wrong about the previous Precipice Blade being pure constraint resolution, it's all a matter of perspective.