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This one doesn't work, imo. There's one thing you have to do and it's pretty obvious. After that, none of the size or shape of the board or positions of the other blocks matters at all as long as you follow the basic principles. (If you haven't yet, I'd finish 'Intro to Pipelining' in chapter 2 of the campaign. New easy pipelining puzzles can be made and enjoyed if their context is fresh and tight - some well received examples that come to mind are Pipettes, Antennae, Choose Wisely. The trick to a good puzzle is to present a situation where the obvious ideas don't work, then you think/play around with it and go OH, then there's a clever idea that DOES work.)
There are three solutions, though all of them are the same 'type' of solution - up to you if you're fine with that or not
11 months ago
a hole board
44 is satisfying
no pipe..................
There are so many 2 offs, and the solution was not what I expected at all!
11 months ago
Pjip
*in the voice of someone saying Pipe* Pjip
11 months ago
Sus #2
SuperNova, here are some general level making principles: * The player's naive approach upon seeing the level should not be the solution. * After thinking about it and working through the possibilities, a clever idea should come to light that is the solution. * It should feel like you learned something or that something cute/amusing happened. * All of the puzzle should be involved in one of the false paths or the true path, such that none of it feels extraneous. * Usually a puzzle should not have multiple solutions - if you discover that it does have them, try to eliminate all but the most interesting solution. If you can't, it may be OK to publish anyway if all of them share an interesting trick in common, or all of them are hard to spot. Basically, a puzzle should be 'about' learning something, and if you don't have to, it 'fails' at its purpose. * How hard the puzzle is doesn't matter as long as the feeling of satisfaction you get when you finish is big enough for how long you spend on the puzzle. * The puzzle should be well playtested before publishing to ensure all of the above qualities are true. (You can get a second playtester if you're not sure yourself.)
11 months ago
Cluster
11 months ago
Quickie
Love these kinds of puzzles!
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