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Got me for a little bit. Quite enjoyed this one.
Didn't think this one was the intended solution! Great 2-offs still, nicely fixed.
You know what you have to do to save two steps, but still you'll have to try different combinations until you trigger the cut.
Finally. I'm annoyed at how long that last 2-off took to solve.
It turns out that even ignoring symmetry, there are 2 distinct groups of solutions (in terms of how blocks are pushed). One group is pretty uninteresting, though it does contain somewhat of a minor lynchpin (and approximately 12-16 different order variations). The last group of solutions is exceedingly bizarre, which is wonderful. Would be a full 5/5 if the last solution group was forced.
Great level and idea! But there are some quite different solutions, even discounting the symmetry and orderings.
My first several attempts started out as brutal 10+ off paths, but after 5 tries I got the 76. The design is wonderful and I was thinking every step of the way! Tons of ordering options and I feel like I got a bit lucky going from 84 to 76 without getting stuck between.
Wonderful puzzle. Not too difficult but I enjoyed all the iteration I had to go through within those few tries. Tons of plausible-seeming options.
Second try. Although the pipelining exercise is fun, there's not that many variations on what you can do. Feels like the level is missing something.
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