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that's a good one to me too agree with Neonesque that the aesthetics compensated
a year ago
P-4
I saw that you want some feedback? So here's mine: - Not too difficult to see what blocks are needed for the holes. If your aim is make a challenging/difficult level, then you might introduce more block/path choices? - It seemed that the 2 step you missed could be a commonly seen technique. If you need to solve more complicated levels, you need to know it :)
a year ago
Split F
well optimized
a year ago
Split E
a year ago
Split D
a year ago
Split C
A fine tutorial level
Looks symmetrical, but actually it isn't ;)
Same as Zach
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