a year ago
that's a good one to me too
agree with Neonesque that the aesthetics compensated
I saw that you want some feedback? So here's mine:
- Not too difficult to see what blocks are needed for the holes. If your aim is make a challenging/difficult level, then you might introduce more block/path choices?
- It seemed that the 2 step you missed could be a commonly seen technique. If you need to solve more complicated levels, you need to know it :)