I like it but I agree with Diablillo: for me it's not a "trick" out of some optimization to be done. It's rather a specific route to be identified out of all the possible ways to wander in this board. I enjoyed it.
I don't know why it's considered a tricky level, as there is something you can easily deduce to get the right path on just the first try. However, I love the aesthetics and general concept.
Cute. The fact that the solution is displacement makes hunting for the solution much less painful, so you have more fun prodding at the different paths.