I loved it! It has all tricks I like, lot of cuts, lot of thinking necessary (for "average" players like me), back and forth, locks in all direction, fake options,... And the most important to me: I did not had to deal with a 2 off! Tears in my eyes.... ;-)
*** 8 years later ***
I keep enjoying working on this level. I first had no exit due to no way back. Then I found a way to go back and reach target 102 off! Then I cut straight down to 22 off, then 8 off and down up to winning... Yeah! Such fun!
Currently going through all the PP1 hard/master levels and so far this one was the one that gave me the most trouble so far! I went from 10 off to completing it after finally finding the save that for some reason was unseeable for me until it finally wasn't. I should have known in hindsight, but just didn't want to accept it I suppose.
What an amazing level! Such an intricate setup of locks and a very cool trick to open the path to the exit. I'm surprised some of the other reviews didn't hit a 2-off, there was a subtle idea to save the final 2 on my path. 5 stars!
(14 years ago) Instead of 2-off, I found many 20-offs haha Edit: Beaten, very nice level.
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(12-11-2022) Completed "Duke's PP1 world" inside Pathology - that's a really excellent and exciting world!
Starting this level was so painful because it takes quite a bit of thought just to figure out how to get to the end at all. Satisfying once you work it out though.
42 tries (not a lot 4 me,hehe). Looks really complicated and I spent about 30 tries, complicating it even more. LOL. In the end I found TWO (very slightly) different paths, both resulting in 395 moves. VERY good level, anyways. :) (& it reminded me a bit of Forgive me, by Raszlo).
My second favorite PP1 level of all time. Lots of great tricks and really fun to play. It took me two dozen tries to see how to get to the exit, and another dozen to get to 395. 36 tries in all, great level!
Went straight from 10 off to beating by 8 in one go. I'm guessing I'm still missing some of the intended tricks and that my path isn't optimal.Either way, great level.
Ha, I see where you used the trick. Nice integration with the reverse lock! That formation is so useful, I've been messing around with it a lot. You can use that formation in a ton of ways, as part of a lock or in a long path, to force really roundabout routes. btw the level is rediculous 0_o
EDIT: I think it\'s fixed now. I can see what I have to get around, just not how. If you want another big trick type level, play Always Another Possibility under my account if you haven\'t already
EDIT: About 12 off now.