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It could be a good tutorial to get used to that type of configurations, that we have quite often in harder levels.
Pretty straightforward level. There’s not really any tricks here, you just do the obvious thing and then it works. It’s not a bad level, it’s just OK.
Although it's not super interesting, I think this level flows very well
Fun level. Nothing super special here, but it's enjoyable to play and has some decent optimizations.
Pretty nice level. Very logical, and some of it a little forced, but the cut from 60 to 58 is nice.
Although the initial maneuvering wasn't interesting to me, the actual hole-filling has a nice optimization and some close but incorrect options. A nice level.
I found this a bit lacking actually. The manipulation sort of falls to the wayside due to the bidirectional
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