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It's amazing what constraints do to push creativity. I don't know how I've never seen this back and forth lock structure before.
a year ago
Arrows
Kind of underwhelming for the jank I normally expect from grid layouts, but a decent intermediate level I suppose.
Unbelievably cursed. I hate everything about this.
This is my favorite 20x20 classic level by far, for several reasons. Not only is solving the level just incredibly satisfying, but it is a coherent challenge. It is very easy to figure out what the overall goal of the level is, and all of the opportunities for optimization are placed in front of you. There aren't any sneaky tricks, the visuals are clean, and almost every pushable block has a distinct purpose in the puzzle-solving iterations. It isn't just a good puzzle, it's also just great design.
5 stars even though I haven't cleared because memes. This is a technically glorious feat achieved thanks to two hilarious tropes of this game. Maybe I'm drunk, but more people should give this a shot.
First try. Thought this level was exceedingly logical. Not sure I'm seeing what everyone finds strange.
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