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Stellar trick. Wish the level was more minimal and cut out more of the fluff though.
That is exceptionally clever. There's a 2 off that doesn't feel that different.
It's amazing what constraints do to push creativity. I don't know how I've never seen this back and forth lock structure before.
a year ago
Arrows
Kind of underwhelming for the jank I normally expect from grid layouts, but a decent intermediate level I suppose.
Unbelievably cursed. I hate everything about this.
This is my favorite 20x20 classic level by far, for several reasons. Not only is solving the level just incredibly satisfying, but it is a coherent challenge. It is very easy to figure out what the overall goal of the level is, and all of the opportunities for optimization are placed in front of you. There aren't any sneaky tricks, the visuals are clean, and almost every pushable block has a distinct purpose in the puzzle-solving iterations. It isn't just a good puzzle, it's also just great design.
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