I haven't made it to the exit yet, but I am in awe that you have implemented what feels like a true sokoban level within this game's constraints and win condition. This is a beautiful construction!
Surprised no one has written a review of this one yet. It's the exact same concept as Raszlo's original concept but made more elegant and cleaner. It's not as intimidating as it looks... as long as you can see the trick.
Supremely painful. The cut from 61 to 59 is a subtle nuanced variation of like 4 different permutations or something, really annoying. Path is kinda wild.