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2 years ago
Doubles
I do appreciate the level design giving you a hint, or this could've been way more painful.
Not hard, but loads of fun to work through. I'd call that a success.
This is one of my favorite levels of this style. There isn't much optimization once you figure out where things need to go, but figuring out where things go is one wild ride.
What the hell is that solution.
That's pretty involved, slightly bizarre.
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