Haven't attempted yet but I can already see the general idea and it looks very very cute.
EDIT: Solved, cute indeed. One shot if you see the pattern, though there is a somewhat sneaky 2 off if you're not paying attention.
This level is a masterclass test of pipelining techniques. Not only do you have to thoroughly understand displacement pipelining, you also have to understand [REDACTED].
The design of this level is excellent. Given the particular theme and size constraint, it's not easy to make a level such that it's not even immediately clear which direction you should go.
Fun to untangle but I think my expectations were a bit high, because I was expecting a level in which it is difficult to touch the exit, and it ended up being mostly optimization, with a lot more room than necessary to hang yourself on, which made a lot of structures within the level look way more interesting than they actually were.