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Cute one. Nice way to begin this series, and a cute solution. Nothing very special, but fine enough.
Very nice Fleur level. Quite an elegant solution here.
Interesting level. Lots of different paths that all get a little close. Unfortunately the one that ended up being correct wasn’t particularly inspiring, in my opinion.
Another insane SA-generated level. Crazy how much back-and-forthing can be forced in a level like this. Would be interested to see what kinds of truly monstrous levels could arise from these techniques applied to larger and larger level sizes.
Yep, that was still pretty awful.
Actually a little tricky to solve for an Elementary. There’s a few ways to lose moves, but you can work backward from the end and see the optimal path without too much issue. Rather uninspired design.
Very nice one. Lots of little 2-cuts available in the upper section.
Neat one. Not too bad to solve when you’ve tried some of the other SA-generated levels, but still pretty neat.
Brilliant level. Really interesting structure that arises here; this one was quite difficult to even reach the end on. Fortunately, the optimization wasn’t too bad.
Neat level. Pretty straightforward when you see the way through, but a little tricky to work out at first.
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