Interesting level. Lots of different paths that all get a little close. Unfortunately the one that ended up being correct wasn’t particularly inspiring, in my opinion.
Another insane SA-generated level. Crazy how much back-and-forthing can be forced in a level like this. Would be interested to see what kinds of truly monstrous levels could arise from these techniques applied to larger and larger level sizes.
Actually a little tricky to solve for an Elementary. There’s a few ways to lose moves, but you can work backward from the end and see the optimal path without too much issue. Rather uninspired design.
Brilliant level. Really interesting structure that arises here; this one was quite difficult to even reach the end on. Fortunately, the optimization wasn’t too bad.