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I’m not sure if I got lucky or if I’m not bad at these levels, but it didn’t take me very long to spot the correct path here. It’s decently well-hidden, but at the same time nothing else seemed like it would be as good.
Took a long time to solve for me - the correct path is really well-hidden here.
Great level. There’s a lot of really close paths hidden in such a small area, with plenty of subtle variations.
Very nice level. After finding an initial 101 along what I assume was the intended route, I saw the right idea for the 99, it just took me a bit of iteration to actually make the path optimal. Fun ideas here!
Nice level - it felt to me like the optimal solution was pretty much the only way to reach the end, but it’s still nicely constructed, and wasn’t immediately easy to see.
Accurate title.
As Patashu said, this level just confirms that Reach is a human annealer. Incredibly tight level, very very fun to solve.
I don’t know what it is about moving tacos out of the way of other pushables, but that kind of logic always messes with me every single time. I just can’t wrap my head around how to do it efficiently. This took me so much longer than it needed to, but it’s a really interesting level for how simple it looks, and how many close routes there are.
Very cool logic for a level so compact. Not too bad to solve either - after a bit of inspection I fortunately managed to avoid any gotchas on my first go. Fun one to work through.
Very interesting level. The path ends up feeling ****************************************************************************** Probably not my favorite level of yours, but still enjoyable to puzzle out the solution.
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