Very neat idea. Actually struggled a bit more than I was expecting with the touch, and then the optimization took me a while too. Quite a fun level though! Good design.
I found this one a little bit underwhelming. Like the idea is cute, everything is 6-off, but the actual solution is rather boring and the false paths aren’t compelling enough to be interesting.
What a bizarre level and solution. My first try was way off, and as I was doing my second I thought “this is a really weird path, this probably isn’t right.” Yet lo and behold, I solved it. Very neat though.
Fortunately saw the right idea from the beginning, so I only had to do the first 90% of the level once. The end was slightly more tricky, but still not bad. Not a great level though, just much too big. Could've demonstrated the point in less space.
Pretty cool level - requires a lot of forethought to figure out what needs to be done to even reach the end, and then a little bit more care to not lose moves. Enjoyable to play.
Very nice level. After a bit of inspection I came up with an idea to solve that just so happened to be the right one - I didn’t find any optimization was needed. Very satisfying solve though, cool forcing with this structure.