Edit, over a year later: kinda cool to revisit what was apparently my very first Masters solve. Really cool level and a tricky but satisfying solution.
Very cool level. Exit touch was not easy to see, required some pretty subtle maneuvering. Optimization took a little bit too, but was very nice, and the final path is satisfying.
Very neat. I love the way this level *********************************************************************************************************************************************************************************************************. Really great concept, and well-executed with a lot of 2-offs!
Really cool level and a great solution. After finding the 4-off, ******************************************************************************************, and I managed to solve on my next attempt. Very fun.
Had a funny experience solving this. I went through a certain route and ended up a block short (or at least, it would’ve been way too difficult to get the block). On my next attempt I did much better and started searching for the last block, before realizing that there were no more holes to clear, and I had actually solved the level lol. Weird sort of solved blindness, I guess. Neat level though, very pretty design.
The concept of these two levels is one of the most brilliant bits of construction I’ve seen in this game. Truly incredible stuff to have made such quality levels under this constraint.