Somewhat neat level. I do like the 2-off, it’s very counterintuitive to see IMO. But the rest of the level is pretty much forced. Might’ve been neat if the other target was actually reachable, just less efficiently.
Neat level. Couldn’t see for a little bit how to get through it, but once I did there wasn’t any optimization necessary. I feel like the location of the stowing isn’t immediately intuitive, but definitely makes sense after a bit of thought. Somehow avoided any sort of 90; the 80 felt like the most logical way through once I saw it.
Very nice level. Navigating properly around all the blocks was tricky, and figuring out the correct order in which to do everything. I found a 4-off that puzzled me for a bit before finally getting the solution.