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Cute level, and good as a very introductory level.
Somewhat neat level. I do like the 2-off, it’s very counterintuitive to see IMO. But the rest of the level is pretty much forced. Might’ve been neat if the other target was actually reachable, just less efficiently.
This is very much a Hem level. Really like the optimization here, it’s quite clever. Good level.
Not the most interesting level IMO. There's some value to it, but most of it is just relatively repetitive structure.
Nice solution. For such a small level it required quite a lot of thought to figure out what preparatory moves were necessary to succeed.
Wow, that solution was incredibly satisfying the execute. Very nice concept and good level designed around it.
Neat level. Couldn’t see for a little bit how to get through it, but once I did there wasn’t any optimization necessary. I feel like the location of the stowing isn’t immediately intuitive, but definitely makes sense after a bit of thought. Somehow avoided any sort of 90; the 80 felt like the most logical way through once I saw it.
Nice level. I had the right idea from the beginning, but made a silly decision that cost 4 moves. Cool setups here though.
Very nice level. Navigating properly around all the blocks was tricky, and figuring out the correct order in which to do everything. I found a 4-off that puzzled me for a bit before finally getting the solution.
Not a bad level - a lot of it does feel pretty forced, but there's one way you can be a little more efficient than just mindlessly pushing.
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