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Some of the design feels a little unrefined but as a puzzle it was pretty good. First attempt was quite a bit off, so I more or less knew what I needed to change in the second, and managed to get it pretty quickly. Wish that there were some closer paths, but it’s a fun level.
Neat level - felt very hard to analyze at the beginning, but after you try it a little bit you can sort of begin to see what needs to be done. All of the challenge is in getting to the end, I found no need for optimization after that.
This is a level. Edit: coming back to this one a month later. The solution is actually a little interesting, and I actually like how the asymmetry at the end changes which path is more efficient. But Jesus guys, grow up a bit, maybe? This sort of pettiness and squabbling does not belong here.
Not a great level. It doesn’t feel like there was too much thought put into making the design interesting, it just seems like a bunch of locks were thrown together and that was that. It does lead to some good practice in optimizing movement and figuring out proper order, but it could’ve been a nicer level with some more intentional and thoughtful construction.
Another awful maze. At the very least they’re not too bad to do on mobile because of the finger slide feature. Still an awful level. Not fun and doesn’t teach you anything.
Interesting level, with quite a tricky solution. I couldn’t get anywhere close to this when first looking at it (maybe 10 moves off for a while), but on returning to it today I discovered the solution pretty quickly. Neat one.
Definitely fell for the trap haha. Interesting level though, I like how such a simple structure forces the counterintuitive solution.
11 months ago
6x7
Pretty straightforward in my opinion. The path that feels most obvious to me is the one that worked. Feels a little haphazard, but it’s not a bad level.
Wow, I thought for sure that the solution I was finding was going to be at least a few moves off, and that I was being inefficient somewhere. Turns out that’s just what the level forces. Very tight movement here. Almost feels forced, but not necessarily easy to find.
Wow, that solution took me quite a while to see. Really interesting level. The optimal path didn’t make sense at first, but the more I think about it the more logical it feels. Nice one!
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