logo

KingOreO's Pathology Reviews Received

Somewhat neat level. I do like the 2-off, it’s very counterintuitive to see IMO. But the rest of the level is pretty much forced. Might’ve been neat if the other target was actually reachable, just less efficiently.
I found this level very difficult in so many ways. There are quite a few 6/4 offs you don't know which one you should be focusing on because it's probably not the right path, or maybe it is, just not optimized? I found a 4 off that I was pretty excited about at the very start but after tinkering with many other routes and failing miserably, I completely forgot what I did originally and couldn't get that same route anymore. After a while I miraculously stumbled into a 2 off path and, thankfully, quickly saw where I could make the almighty 2 step cut, which btw was pretty evil IMO, one of those gas lighting shortcuts haha.
Not a bad level, tricky to figure out how to escape. Helps to work backward from what must be done.
a year ago
It would be awesome if blocks that are blocking an exit had a transparency or some UI indicator :)
a year ago
a year ago
Previous
23 of 103
Next