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Actually some interesting optimization in this one, it wasn’t at all clear which blocks I should push and how. Took a bit of working, but with a nice solution at the end.
Fortunately saw the right idea from the beginning, so I only had to do the first 90% of the level once. The end was slightly more tricky, but still not bad. Not a great level though, just much too big. Could've demonstrated the point in less space.
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