logo
Somehow managed to be quite tough for me, I can't believe I missed that. I guess the level did what it was trying to accomplish!
The lack of optimizations is disappointing, but it can still be neat to think about
Nice 2-cut, great classic level
Nice job finding the optimal solution; there's still a lot of wasted space, but more blocks are involved in the solution, and it takes a bit of craftiness to find the right blocks. If you wanted to improve this kind of design, I would recommend opening a second path to the goal that is either 2 steps faster or slower, while continuing to make more blocks be potentially useful.
Flows very nicely and illustrates several pipeling techniques well
A really great easy level - it's not too easy to reach the exit, and optimizing is enjoyable as well.
The first part is a bit useless, and there's a lot of wasted space, but it's very cool that you could get a fairly interesting puzzle from Zelda 1!
It tripped me up because I wasn't paying any attention to reaching the exit, but after that, it was exceptionally easy.
a year ago
Keep
Like Deathranger said, it's decent for thinking ahead, but there are two solutions, with more variants besides, and the construction is overall quite loose.
a year ago
jimbob
Pretty smooth, the optimizations are fairly interesting
Previous
117 of 140
Next