There's amazing pipelining here, a great example of "perpendicular" pipelining, but that's the only relevant part of the level, so I would prefer if it was compacted.
Really well-optimized to help teach complete beginners; there are no obstacles, but the extra space at the level borders can allow careless players to mess up and waste moves. It also gives you a chance to appreciate how clear Pathology's visuals are - you could figure out how to win, even if you weren't told.
I find the solution to this level incredibly odd, so for me at least, it really gives something to think about.
Edit: Why is it that there are 2 solutions and I couldn't find either of them for the longest time?