I quite like this level. It's simple enough to be digestible, with clear "actions" you can perform, largely thanks to only having two destinations for blocks. But it's also open enough that you get interesting cuts and route optimizations.
Incredibly cool level! The path is so smooth and so clean, and I found it satisfying to immediately parse the design's intent and know that I was right.
Not as impressive as I hoped; it felt like most paths I tried, instead of being slower, were simply made to be impossible. So the level ended up feeling like a time-waster more than a puzzle.
Still a pretty good solution.
Great level, I couldn't believe my eyes as this came together! The optimizations aren't pulling any punches either, so the solve felt really satisfying.