Neat level. I saw the right idea midway through my first attempt, but hadn’t sufficiently set up for it. Managed to figure out the right way through relatively soon after. Pretty cool.
Solid; it has some nice ideas floating around, but the overall structure ends up not mattering very much and there is definitely more room to sprinkle in small optimizations.
The middle left and lower left are underutilized, and the top right is somewhat interesting but could be developed more. I agree with david that the mechanism in the top middle/top left is definitely something you should play with more. Very cool.
It's fun, but I would say some of the areas get underutilized and the player can kind of charge straight through. Top/top left is the best part I think, some fun decisions to make there. Good first effort!
Huh, really funky solution. Definitely somewhat Brian-like in style, though the solution is pretty unique in such levels. Very unexpected, but surprisingly a little neat.