The middle left and lower left are underutilized, and the top right is somewhat interesting but could be developed more. I agree with david that the mechanism in the top middle/top left is definitely something you should play with more. Very cool.
It's fun, but I would say some of the areas get underutilized and the player can kind of charge straight through. Top/top left is the best part I think, some fun decisions to make there. Good first effort!
Huh, really funky solution. Definitely somewhat Brian-like in style, though the solution is pretty unique in such levels. Very unexpected, but surprisingly a little neat.