That could be a very good one, with little tricks here and there, but as is now, the winning route is too much forced. Watching a bit ahead of pushing is sufficient to know. This one would allow for something a lot more difficult I think. :)
On first try. I studied a bit before to start and saw that only one side gives some free room. Out of the 3 others, one has an obvious shorter path and the two others forced routing. On my opinion, it's too easy for category "junior high".
I give 5 stars: this level isn't too difficult but is interesting, as it teaches players that studying before to start can help spotting the trick that leads to winning.
This level is good to teach watching configuration ahead and understand it, what allows to see in advance where to go next. It's on my opinion a good one for a tutorial. :)