I liked it! If we study a bit the board to understand role of each blocks, half of the work is done.
From there, a big part of the route is sort of "forced".
I was 2 off on first try. Luckily, as only one part of the route offers some flexibility, it was clear to me where to search for a steps saver and I got it rapidly.
Another insane SA-generated level. Crazy how much back-and-forthing can be forced in a level like this. Would be interested to see what kinds of truly monstrous levels could arise from these techniques applied to larger and larger level sizes.