This was a cool level, it forces players to learn about T-locks. Repeatedly. Especially coming before level 30 in PP1 it can catch them in a bad habit.
However, the bottom row of this level was not originally in the PP1 version, thus allowing one to skip a great many of the T-locks.
The end portion with elongated T-locks is way too difficult for a 'noob training world', as well as a 1 block rating. Maybe give some more instruction in the intro text box, or design it so players don't have to choose from 6 possible T-locks.
This level best demonstrates Psychopath 2's new ability to hold down an arrow key and the sprite will speedily zip in that direction. If one was playing this level on PP1, it would be quite tedious and painful.