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Wow, very smooth path. Nothing else I tried got remotely close - I went straight from 12-off to solving it. Took me a while to see an alternative, though. Nice level.
Very cool level. The paths to the exit are actually extremely constrained, but there’s still room to lose steps if you’re not careful. Neat, and reminds me of a simpler variant of Panacea’s Pendants.
My two offs ***************************************** wouldn't go away for HALF a year! :O But today was the day! :D :))) Great level!
Not easy to exit
A classic annealer-like Reach level. Very fun to figure out - my first attempt jumping in failed, after which I had to take a closer look at the level and understand what it required from me. From there the solution came pretty quickly. Very well-made though!
Nice level. Some compact block manipulation, but there’s a lot of choices for how to move things. Made it rather tough in the end for me to see past the 6-off route I initially tried.
This is absurd to break through! **************************************************************************************************************************************************************************************************************************** Great one!
As Patashu said, this level just confirms that Reach is a human annealer. Incredibly tight level, very very fun to solve.
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