Actually some interesting optimization in this one, it wasn’t at all clear which blocks I should push and how. Took a bit of working, but with a nice solution at the end.
As promised, there were both locks and tricky stuff. It feels like there’s so many different ways of attacking ********************************, and I think I tried most of them before finally figuring out what was optimal. Super tricky to work out, quite a nice section.
Excellent level; the correct path is very well hidden and requires you to really think about all the different possibilities the level allows for. Really fun to work this one out, cool path.
Really nice level, I enjoy the art of these quite a bit. I found the path in this one to be rather finicky - what to do is pretty obvious, but how exactly to do it felt much more mysterious.