A couple different ways through the end of the right path, and the wrong path is obviously wrong after a brief attempt. Some neat pipelining here, but could definitely be a little bit better.
Really cool solution. Love how it ************************************************************************************************************************************************************** Nice mechanism, very well made.
Really bizarre solution. I can understand why it cuts moves, but when I was first trying it I was certain there was no way it could actually be better. Pretty neat.
Love the solution here, and the level’s aesthetic is beautiful! There’s lots of close options, but the correct one enables and utilizes a really classic, but sometimes hard-to-spot pipelining technique. Fun!
Really cool solution here. ********************************************************************************************************************************************************************* Even then, the path is still pretty tricky to see! Really nice level.
Enjoyable solve! My first touch was about 12-off, but after thinking about where I was spending too many moves, the optimization came pretty quickly, and the route ended up being pretty slick.