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Cute idea and pretty good execution, though as promised the level is a bit messy. :) Wish more of it felt relevant.
Actually some interesting optimization in this one, it wasn’t at all clear which blocks I should push and how. Took a bit of working, but with a nice solution at the end.
As promised, there were both locks and tricky stuff. It feels like there’s so many different ways of attacking ********************************, and I think I tried most of them before finally figuring out what was optimal. Super tricky to work out, quite a nice section.
A little haphazard design-wise, but the 2-off is funny. :)
Cute little pinwheels. Not super thrilled by the path here, but it’s not bad, and took a little work to find. :)
Really neat solution, I quite like the way this one resolves. Lots of close options made it a fun challenge to find optimal.
Very nice solution, some good ****************************************** Got flummoxed at first and then saw the truth. :)
Excellent level; the correct path is very well hidden and requires you to really think about all the different possibilities the level allows for. Really fun to work this one out, cool path.
Nice final path, but I wish some of the options were closer to optimal. A lot of them felt quite far off with no hope of getting near.
Really nice level, I enjoy the art of these quite a bit. I found the path in this one to be rather finicky - what to do is pretty obvious, but how exactly to do it felt much more mysterious.
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