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Just touching the end genuinely stumped me for a while. Nice level.
Fantastic level. It plays exactly like Teller-Ulam - the exit touch is the hardest part, but can be figured out piece by piece, with pretty easy optimization work at the end. Very enjoyable.
That’s actually a wonderfully intricate solution - really cool to have come out of a level like this.
Incredibly satisfying to play, and felt very intuitive to me. Great level.
It’s got a bit of technique to it, but honestly I’m not a very big fan of these types of level where ****************************************************
Wow - I've never seen a level that has both a 2-off and a 1-off, where I fell for both of them! Very creative, and very pretty art. Nice level!
I’ve only just now touched the exit, an uncomfortable 64 off optimal, but this is already a fantastic level. So incredibly tight and a lot of precise movement and storage. Edit: 44 to go now…that felt like a pretty big cut, it’s hard to believe there’s still 44 more in my path somewhere. Edit 2: 16 to go, that was an even bigger cut. Feels much closer to doable now, but still a ways to go. Edit 3: 8 more to go, getting closer…might have to give it a rest for now, but I’ll definitely be taking this level down at some point. Edit 4: 206 now…where the last 6 come from is truly a complete mystery to me. Gotta keep looking.
Actually a really great level in this style.
This is still such an interesting level. Really instructional and surprising if you’re new to this idea.
This level has taught me that I still don’t understand pipelining…not sure what the difference was between my 2-off and the solution, but at least I got it.
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