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A bit of a confusing level. There’s some nice aspects to this and it took me a bit to work out the optimal path, but some of the structures here felt underutilized.
Neat level. Kinda wish the symmetry was perfect (with the player position), but it’s nice as is, and the path is fun enough to find.
A little tricky to see the right path, but I felt it was pretty obvious which direction it was in, and most of the level wasn’t relevant in the slightest.
Nice. Lots of tricky bits here. A few time-saving spots that feel obvious once you notice them, but that aren’t necessarily easy to see. Also struggled to decide which direction first would lead to the optimal solution. Fun puzzle. :)
Feels weird that the 2-off exists, the real path just feels so much longer lol. Cute level though, like your other chess puzzles it is hard to reason about optimizing.
Very tricky level - I spent a while on this a few months ago unable to optimize, but came back today and saw the path immediately. Cool construction though, I like this.
I think I’m just not too much of a fan of dungeon levels, but this one wasn’t too bad. Not too long-winded and contained a bit of neat optimization in a few places. While the number of options is large, the number of reasonable-feeling options is much less so.
Very entertaining, love the 1-offs. Actual path is quite nice to boot, and the symmetry is appealing and almost perfect (just the start position is off).
Not a great level, honestly. Most of it doesn’t matter at all, and while there’s a couple tricks required to optimize, it feels like it drags on much too long to be worthwhile.
Cute solution, but the level feels a little bloated with a lot of unused space, and the false path proves to not be a very compelling option after brief exploration.
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