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✍️ Review Chronicles

Reviews and feedback shared by Deathranger999 with the puzzle community

Edit, two years later: the pathfinding in this level that you can do before moving is actually a bit of fun - I do think it would be a more interesting level if the other exits were actually feasible to reach, though.
What a delightfully whimsical idea, and the existence of the 61 really elevates this level. :) I do wish some of the other critters were more obviously feasible, but I do still like this level.
Edit, two years later: I think I more or less still agree with my previous review here. This idea seems like it has potential, but the actual solution that you end up with on this one is rather boring. I wish there was a bit more to it.
Edit, two years later: this is actually a really nice level. Surprisingly tricky to see the right path, but then once you do the optimization is immediate. Good one to work through, had fun here. :)
Edit, two years later: my previous review mentioned that the level was a little messy, but that the solution was nice. While I do still think it's a bit messy, the 2-offs in the context of the actual solution are actually pretty nice. So, I can't be too mean here. :)
Edit, two years later: the master of PP1 strikes again! This is a really interesting level. It feels so symmetrical at first glance (though it isn't), and the fact that there's at least two different 2-off routes is quite cool. Very very well constructed.
Edit, two years later: not a particularly great level. The only real meat of it is the first section up to the hole, everything else is pretty much just linear. Not very much of a puzzle here.
Edit, two years later: I had given this four stars before but I actually think it deserves more now. Figuring out the right way to parse through the top is actually a little bit tricky and intricate, and the symmetry and art of the level are very enjoyable too. Nice one!
Edit, two years later: I'm not a particularly big fan of this one. Some of it feels a bit haphazard and messily constructed, and the main trick of the level isn't executed in a particularly novel or interesting way. It's cute, but not particularly good.
Edit, two years later: my original review was "very cool solution, this was quite tricky for me to see." Even now as I've become a much better player, I still stand by that. There's a lot of potential options for which holes to clear to get to the goal. My skill has increased enough at this point that I can eliminate a decent number of those without testing them, but even then there's still quite a few options that seem reasonable. The hole placement feels a little bit messy at first, but seems reasonably well-considered now that I'm actually thinking about it. Nice level indeed. :)