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Cute one. Took me a little bit to see the break (and then a little longer to optimize). Like Pana I might’ve gotten stuck on trying to do the “intended” route if the fixed version hadn’t been made.
Nice one, pretty tricky to figure out. Having ****************************************************************************************************************************************************** The optimization was tricky but fun. Cool level!
Very nice level. Took me a little bit to see how to get to the end, but all in all not too bad. The optimization fortunately went pretty quick too. :)
Two slightly different solutions, but still a very nice level, and a good find by Zach. :)
Really cool, took me a bit to unwind! Pretty tight logic going on here. Nice level. :)
Really neat level. Feels like one of those ones where the solution makes a lot of sense when you think about what you were trying to accomplish with incorrect paths, but it’s not easy to discover it. It’s a great solution though!
3 months ago
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Exactly the same as Alazeh here. Very cute level though. :)
Cool level - I got a 103 on my first try, but the ways I lost time in that made it immediately clear what I should try on my next attempt to go faster. Lo and behold, it worked! A little surprised the optimization went so quickly, but it’s a nice level idea regardless! :)
Solution was surprisingly not bad here - what I tried first was way off and overcomplicated everything, but my second attempt I did things in a much simpler way, and found the solution immediately. Cute level and pretty design. :)
Funny, I was trying much too hard in this to set up pipes that were actually losing me 4 moves. When I stopped trying to do that I immediately found the 62. Cute level!
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