Another spectacular annealer level. These feel so logically dense that it’s difficult to understand the constraints the level applies, and what needs to be done, until you actually start pushing and see where you get stuck. Really cool level.
This one had been sitting at completed, but not solved for quite a while. Decided to look at some annealer levels today, and managed to find the right cuts. There’s actually quite a few options available in the later part of the level, and it’s important to choose the right one to allow success. Not necessarily easy to find, though.
Great level - I actually had a lot more trouble with the optimization here than I normally expect from an annealer level, which means there’s a surprisingly large number of options. Regardless, very tough to solve and optimize, but quite enjoyable.
Very neat level - this aspect ratio produces a kind of annealer like logic that feels distinct both from the tall skinny levels, and from the ones closer to square. Quite nice to solve.