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Pretty decent level. Reminds me of another level I’ve played recently, but it’s a good demonstration of a nice pipelining principle.
Very neat level. On first trying it, it felt somewhat impenetrable, like I couldn’t really make sense of it or think about it logically. But as I got a little more used to it, I found a 2-off, began to see some correct ideas, and eventually found the solution. Really love the simplicity of design and the theming here, great level.
Wow, this path is incredibly finicky. I had a path that was 2-off for a while, and ********************************************************************** But the optimizations needed to actually get there are really minor and detailed, and were quite hard to find. Cool level.
Neat, but doesn’t feel too special. Some of the same techniques for saving moves as a lot of other PP1 levels. Perhaps since this one was an earlier one I can’t be too harsh, but it doesn’t feel like it has anything novel.
Cute level, this is a pretty nice idea. I like it. :)
That’s a truly incredible solution. I can see why that might be faster, but the fact that it is is still ridiculous. Awesome level, took me a while to see.
Pretty cool level. I found a huge number of 10-offs at first, then eventually found a 4-off which led to the solution. Not a bad one to solve.
Very nice trick. I pretty quickly identified what needed to be done, but it took me a few attempts to actually put it into practice the right way. It’s amazing how many moves it saves over a naive solution, though.
Wow, you win as far as I’m concerned. This was pretty awful. Honestly not too bad to solve though. Once you see the right exit it’s pretty clear that it’s correct.
Neat idea for a level, and I managed to avoid getting consumed without too much issue. :)
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