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Decent level. Doesn’t feel like anything too special, IMO. The 96 felt intuitive to me and nothing else seemed like it would be reasonable.
Great level. Really smooth solve path, every move makes sense. Love the way it looks too, the design is quite nice.
4 months ago
lev
Cute level, actually a little bit tricky to see the solution. All comes down to one choice of how to handle a certain part.
Beautiful 105 - what an awesome first level! There’s a lot of really nice complexity here, ******************************************, and the final path is just excellent. Please keep making levels.
4 months ago
And
Very cool 203. The 205 wasn’t super hard to find, but the trick needed to cut the last 2 is pretty involved, but really nice.
Nice level - actually fooled me the first attempt, a little bit tricky!
Pretty decent level. Reminds me of another level I’ve played recently, but it’s a good demonstration of a nice pipelining principle.
Very neat level. On first trying it, it felt somewhat impenetrable, like I couldn’t really make sense of it or think about it logically. But as I got a little more used to it, I found a 2-off, began to see some correct ideas, and eventually found the solution. Really love the simplicity of design and the theming here, great level.
Wow, this path is incredibly finicky. I had a path that was 2-off for a while, and ********************************************************************** But the optimizations needed to actually get there are really minor and detailed, and were quite hard to find. Cool level.
Neat, but doesn’t feel too special. Some of the same techniques for saving moves as a lot of other PP1 levels. Perhaps since this one was an earlier one I can’t be too harsh, but it doesn’t feel like it has anything novel.
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