logo
Kinda hilarious that you could fit a ******************** into a level like this. Very cute idea though, and some well-executed art.
This one was fun to figure out. Edit, a year later: still fun to figure out. Like its sister level, a little analysis before the push will go a long way. The level feels built to be planned for. :)
Very nice level - lends itself well to analysis before pushing.
This is one of the few times I’ve managed to successfully analyze and one-shot a spinner level first try - super fun to work out and a very intuitive solution after a bit of thought.
Looking at this level at first was a little terrifying - it’s quite difficult to parse and the initial exit touch is far from easy. Fortunately the optimization isn’t quite as bad as the completion. Really well made level though, good construction.
Some cool cuts here - there’s ******************************************************************************************************************************* Nice little level.
Neat solution - the cut I found took me straight from 4-off to solved. It took me a while to spot the right idea - after a good bit of looking elsewhere in the level it seemed like nothing else had a chance of helping. Very nice though.
Very cool level - it felt almost impenetrable after my first attempt 8-off, but once I understood where I was spending too many moves, and what extra work I was doing, I was bald to cut down to the solution. Very very cool!
Nice cut, but there’s not really that many options here. Pretty much the whole level feels unoptimizable except for the cut.
Very nice level, fun to manipulate the blocks here. Not too tough, but still space to lose moves if you’re not paying attention.
Previous
31 of 222
Next