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Deathranger999's Pathology Reviews Written

Cute level. Pretty tricky solution, took a bit of work to find, but all in all not too bad. Decently fun ideas.
Cute idea. My intuition here was definitely to **************************************, but it’s cool that that forces you to lose moves later on.
Funky. Somehow I managed to try *****************************************************************************, and all of them gave me 89. Interesting solution.
Really tricky to find optimal here. There’s quite a few ways of getting 2- or 4-off, but I struggled to find the right assignment of blocks to holes to get down to 81. Nice solution.
Pretty logical path, but definitely has plenty of ways to mess up or lose steps. Pretty decent level.
3 months ago
Really nice level. A little tricky to find just the right sequence to move things out of the way, but satisfying once you do.
3 months ago
Tricky solution - I could've sworn I tried something exactly like that in an earlier attempt, but it was a ways off. Must have been a somewhat subtle difference in pathing that resulted in me being suboptimal. Nice level, the construction here is very high quality.
The path here is pretty neat and definitely tricky to see, but honestly before beginning I felt like this is one of the most visually stunning levels I’ve ever seen. Really has the feel of some of haiku’s artful levels.
A bit of a confusing level. There’s some nice aspects to this and it took me a bit to work out the optimal path, but some of the structures here felt underutilized.
Neat level. Kinda wish the symmetry was perfect (with the player position), but it’s nice as is, and the path is fun enough to find.
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