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Wow, very cool solution. For quite some time I was trying to optimize the wrong part of the level. When I realized the other part could maybe be optimized, I was fortunately able to get there pretty quick. Tough one.
As a beginner level I feel like this can help people get used to the idea that holes are not necessarily solid objects when there’s blocks that can be pushed into them.
Good way to demonstrate that it’s OK to destroy the level’s aesthetic for the sake of efficiency. :)
Surprisingly difficult for such a short level. There’s some interesting movement here, nice one.
It's an OK level, but I feel like most of the blocks here are really underutilized. Would've been interesting if there was more movement involved. Also doesn't feel very Brian-like.
Curse the Negg, it fooled me in a multiplayer match. Oh well. It's a sort of cute level. Nothing particularly special.
Wow, that’s an incredible solution from David. This one is significantly harder than the first one, I was wracking my brain trying to figure out how to optimize the alternate route that I first found. Started off maybe 12 off or so, then managed to work my way down to 126 bit by bit. The level is cool on its own, but bravo to David for discovering how the subtle difference can yield this solution.
Cool one. Was surprisingly not as difficult as I was expecting - I was thinking there would be a lot more optimization necessary. But still a pretty nice level, enjoyable to work out.
Very interesting solution to this one. I can see how this saves moves over the 2-off, but it’s very much not obvious.
Very neat solution, I like the way steps are saved here. Cool level and tricky optimization.
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